Tuesday, July 17, 2012
Wii Fit as Therapy for Cancer Related Fatigue
Sunday, December 5, 2010
"Wii Therapy" in Detroit
Watching this video explains some of the benefits from the perspective of the patients using Wii in therapy. If a patient finds the therapy engaging they will be more involved. Hopefully then, the patients will push harder toward the goal and remain adherent to the plan of care. In this video, you will also hear the OT, PT and speech therapist explain why they find Wii-Hab to be such a useful tool to use in this setting.
Tuesday, October 13, 2009
Workshops Expand Therapists' Ability to Incorporate Nintendo Wii
Allegany College of Maryland hosted a "Wii-Marathon" for therapists October 2 and October 3. Therapists arrived from many states including West Virginia, Virginia, Pennsylvania and New York to learn more about the therapeutic uses of Wii technology, an affordable, portable and easy to obtain therapeutic tool.
Penn State Abington, located in a suburb of Philadelphia, will host the next workshop. On October 21, 2009 occupational and physical therapists, along with Nurses and Nursing Home Administrators can be a part of this educational, interactive experience . Space is limited, so contact Penn State Abington Continuing Education to grab one of the few remaining spots.
Monday, October 5, 2009
Grant Award Brings Wii Into The Classroom

Since Nintendo brought Wii to the market in 2006, many avid players who also happen to work with individuals with compromised function recognized this tool’s potential for addressing deficits. A special needs teacher in Ohio saw many great ways that Wii activities could improve student outcomes in his classroom.
The teacher, Kevin McDaniels, applied for funds to purchase the needed equipment for his classroom through Mid Ohio Energy Cooperative, INC’s Community Fund because Kevin recognized that using Wii complimented student time spent in occupational and physical therapy. Using Wii activities in the classroom seems to help students improve hand writing and balance by challenging both their fine and gross motor skills.
Although Nintendo has lowered the price of the Wii Console recently, the dollar amount needed to bring the benefits of Wii into classrooms and rehabilitation clinics may be in excess of usual pre-set budgets. Grants and donations have historically filled budgetary gaps in programs focusing on helping address needs in many communities. Most communities have organizations ranging from service groups to corporations willing to help programs reach out and serve those community members with specific needs.
Interested occupational and physical therapists as well as teachers can learn more about skills for grant writing and finding potential donor organizations by attending a grant writing workshop available often through area high school or college adult learning programs, found through internet searches or through companies, such as Grant Writing USA
Saturday, July 18, 2009
Using Nintendo Wii in Therapy: Benefits Seen Over Time
Thursday, June 11, 2009
High School and Middle School Special Needs Students in Oregon To Benefit from Wii-Hab Pilot Program
- motor skills, especially gross and fine coordination,
- cognitive skills, especially sequencing, memory and recognition
Monday, June 1, 2009
FIFTH ANNUAL GAMES FOR HEALTH CONFERENCE
Friday, May 15, 2009
Occupational Therapist to Pilot Wii Program for School Based Treatment
Monday, December 15, 2008
Sensory Processing Disorders (Part 3 of 3)
(More on sensory processing disorder…)
School-based therapists recognize the entwined nature of the sensorimotor performance components and program plan accordingly. The Wii provides another tool for the therapists, allowing them to challenge and grade movement through space as well as encourage targeted actions. Are any readers using the Wii in your setting?
Therapists must also identify issues in other performance areas such as cognitive and psycho-social. Manifestations of problems within the cognition and psycho-social arenas will be discussed in future posts.
Please post your experiences under the comment section because in sharing your experience, you help increase everyone’s knowledge base.
Sources:
· The Sensory Processing
· Kranowitz, CS., Miller, LJ. (2005). The Out-of-Sync Child.
· Bhojne,U, Chitnis, A. (2002). VESTIBULAR DYSFUNCTION IN CHILDREN WITH PERVASIVE DEVELOPMENTAL DISORDER. The Indian Journal of Occupational Therapy. XXXIV(1).3-6. Retrieved from http://medind.nic.in/iba/t02/i1/ibat02i1p3.pdf
Wednesday, September 3, 2008
Wii Sports - Learning the Basics
Wii Sports offers both an opportunity to play a game and an opportunity to improve skills. In the Bowling Training section, power throws can be utilized to increase standing tolerance and standing balance, build strength in the upper extremity, encourage shoulder flexion and improve flexibility throughout the upper extremity. Once the player has signed into this activity, they are allowed 10 throws to knock down as many pins as possible. This training module builds in difficulty as the bowling lane as additional pins are added. On the first throw, the player attempts to bowl down 10 pins. By the tenth throw, the player bowls the ball into a field of 91 pins.
The therapist can increase the workout gained from Wii Sports activities in so many ways. By simply placing wrist weights on the targeted upper extremity or by increasing the length of time that the participant must stand while playing are just a sample of the ideas. Have you tried using any of the Wii Sports training sections? If you have, you know that by spending time in an existing activity, the participant can open new training games. Once earned, these new challenges appear on the menu.