Monday, November 9, 2009
OT Students in North Carolina Research Benefits of Wii
Students across the country are planning studies using Wii activities as the independent variable or the tool that is manipulated by the researcher. In the study mentioned above, the researchers have identified three dependent variables, quality of life, confidence in preventing falls and social skills. The researchers hope to find changes in those dependent variables as a result of the "application" of the independent variable which in this case is Wii Bowling. To find the anticipated changes this group of researchers will use a Pre-test, Post-test approach, which means that they will survey each group before the intervention (application of the independent variable) and then again after the intervention. The scores obtained from these 2 surveys will be compared using some statistical test. Usually the results of the statistical test is calculated using a computer program such as SPSS. The Wii intervention will prove to be effective if the difference between the 2 scores(Outcomes)are determined to show statistical significance, in other words, the differences in outcomes are so large that these differences probably are not due to chance.
Research requires perseverance and attention to detail. I look forward to reading the results of this study.
Monday, September 14, 2009
Exercising With Wii? This Link Suggests Doing Some Research.
A writer working for a
As therapists, following these same steps can help us gather data supporting Wii Fit’s importance as a therapeutic tool for occupational and physical therapy.
Many students choose to do research aimed at boosting Wii as a tool for therapy. From time to time, students write to me and ask for help on these projects, but many forget to share the outcomes once they finish. If you completed a study involving Wii, why not post information about it under comments. In truth, these early studies and surveys lay the groundwork for more in depth Wii-Hab research in the future.
Saturday, July 18, 2009
Using Nintendo Wii in Therapy: Benefits Seen Over Time
Friday, July 18, 2008
Robert Wood Johnson funds video game health research
This research funding is a wonderful step towards developing an evidence-base that supports use of video games as therapeutic activities. Many of the movements involved in playing the Wii or other interactive video games are already based on evidence and research that certain tasks improve balance, strength, coordination, and self-care abilities. Continuing to conduct research in this area will yield even more information about how providers can implement the use of video games in their practices and bring this technology to a wide variety of patients.